Research · Wireframes · Design systems

UI/UX Design Company in India

UI/UX design for apps, websites and dashboards — research, wireframes, prototypes and design systems developers can build. Request a design quote.

SerenialTech is a UI/UX design company for mobile apps, websites, web platforms and dashboards. We turn a product idea or an existing interface into screens that people understand at a glance — and that developers can build exactly as designed.

Good design starts before colour and typography. We look at who will use the product, what they are trying to do and where they get stuck today, then work from sketches and user flows to wireframes, a moodboard, a UI kit and finally the full interface with a clickable prototype you can test with real users.

Our designers work alongside our developers every day. That means fewer surprises at build time, interfaces that respect platform conventions on iOS, Android and the web, and design files organised so any development team — ours or yours — can implement them.

Who we work with

We design for start-ups shaping their first product, hardware companies that need an app for their device, B2B software teams with complex dashboards and established businesses whose app or website has become hard to use. Projects range from a single feature to a complete product with a design system. Many clients come to us after users complained, support tickets grew or a competitor launched an interface that made theirs look dated.

Why choose SerenialTech for UI/UX Design

Designers who work with engineers

Our designers sit with the developers who will build their work. Feasibility, performance and platform conventions are checked as screens are designed, so the interface you approve is the interface that ships, without months of compromise during development.

Experience with connected products

Designing for a device — pairing, live status, firmware updates, offline states — is different from designing a typical app. Our work on locks, earbuds, diffusers and pet trackers means we already know the states, errors and edge cases those interfaces need.

Systems, not one-off screens

We deliver reusable components, colour and type tokens and clear usage rules, so new features stay consistent and can be designed and built faster. The design system becomes an asset your team keeps using long after the first release.

Planning your UI/UX Design project

Define users and their top tasks

Write short descriptions of the people who will use the product, the three tasks they care about most and the context they work in — on a factory floor, in a hurry on a phone or at a desk all day. Design decisions become easier and less subjective when everyone agrees who they are designing for.

Collect evidence about today’s problems

Analytics, support tickets, app-store reviews and sales objections show where users struggle. Even five short user interviews reveal patterns that internal teams overlook. Bring this evidence to the first workshop so design effort focuses on real problems rather than personal preferences.

Agree how designs will be tested

Decide early how ideas will be validated: quick prototype tests with a handful of users, an A/B test after launch or a pilot with one customer. Testing small, rough prototypes is cheap and fast, and it prevents investing development time in screens that users do not understand.

Respect platform conventions

People expect an iPhone app to behave like other iPhone apps and an Android app like Android apps. Following platform conventions for navigation, gestures and controls makes products feel familiar instantly, and it reduces both design and development effort.

Design for accessibility from the start

Readable text sizes, strong colour contrast, clear focus states and tap targets large enough for every finger help all users, not only those with disabilities. Building these into the design system from the beginning costs little; retrofitting them later costs much more.

Plan content as carefully as layouts

Real words and data change designs. Labels, error messages, empty states and long product names often break layouts drawn with placeholder text. Write real content early, in every language you support, so the interface works with the text users will actually see.

Problems we solve

UI/UX Design challenges we fix

01

Users who cannot find features

Confusing navigation hides the value of a product. Clear information architecture puts key tasks within one or two taps.

02

Designs that cannot be built

Beautiful mock-ups that ignore technical limits cause delays. Our designers check feasibility with developers as they work.

03

Inconsistent screens

Without a design system every new screen looks slightly different. A shared UI kit keeps the product consistent as it grows.

04

Decisions based on opinion

Debates about layouts waste time. Clickable prototypes let you test ideas with real users before development.

05

Products that exclude people

Low contrast and tiny targets shut users out. We design to accessibility guidelines from the start.

Features & deliverables

What our UI/UX Design service includes

User research and flows

Interviews, task analysis and user flows for the key journeys.

Wireframes

Low-fidelity layouts that settle structure and content before visual design.

Moodboard and visual direction

Colour, typography and imagery options aligned with your brand.

UI kit and design system

Reusable components, icons, colours and type styles with usage rules.

High-fidelity screens and prototype

Final designs for every state, in light and dark mode, with a clickable prototype.

Developer handoff and design QA

Specs, assets and reviews of the built product against the design.

UI/UX Design tech stack

Design
  • Figma
  • FigJam
  • Design tokens
Prototyping
  • Figma prototypes
  • Motion studies
  • Usability tests
Standards
  • WCAG accessibility
  • Material Design
  • Apple Human Interface Guidelines
Handoff
  • Dev Mode specs
  • SVG and icon sets
  • Flutter and React components

How we deliver UI/UX Design

Our 6-stage process, from idea to launch — and beyond.

Every project follows the same transparent stages, with a working build or deliverable you can review every two weeks.

  1. 01 Discovery & Planning
    • Understanding client requirements
    • Researching target audience and market
    • Defining project scope, goals and features
Discovery board
Who are the users?Device: BLE sensorMVP scopeMarket researchGoals & KPIs
Wireframes
main.dart

							
Test run
  • Pairing flow
  • Offline sync
  • Push alerts
  • Battery usage
  • Accessibility
Bugs fixed: 0
Release
▶ Google Play App Store
LIVE 🚀
After launch
v1.0v1.1v1.2
★★★★★
“Love the new schedule feature!”

Related case study

Pet-tech device

Smart GPS for pets

For a GPS pet tracker we designed real-time tracking, safe-zone alerts, activity monitoring and management of several pets in one app. The work moved from first sketches and user flows through wireframes, a moodboard and a UI kit to the final interface — the same path we follow for every product.

  • Flutter
  • GPS
  • Push alerts
Read the full case study

Engagement models & pricing

How UI/UX Design projects are priced

Design cost depends on the number of unique screens and states, the amount of research and testing, and whether you need a full design system or designs for a single release. Design-only projects are welcome; many clients ask us to design and then build, which avoids handoff gaps altogether.

Option 01

Design sprint

A short, fixed-price sprint to explore an idea and produce a tested prototype.

Option 02

Full product design

Research to final screens and design system, priced by milestone.

Option 03

Embedded designer

A designer working with your product team every month on new features.

Free estimate within 24 hours. Tell us what you need — we reply with a written, milestone-based quote and sign an NDA on request.

Get a free estimate

Questions

UI/UX Design FAQs

What is the difference between UI and UX design?

UX design decides how a product works — the structure, flows and steps a user takes. UI design decides how it looks — layout, colour, typography and components. We deliver both, because one without the other rarely succeeds.

Can you design only, and let our developers build it?

Yes. We deliver organised Figma files, a UI kit, specifications and assets your team can build from, and we can review the built screens against the design.

Do you redesign existing apps and websites?

Yes. We start with a review of the current product and its analytics, fix the biggest usability problems first and modernise the visual design without confusing existing users.

Do you test designs with users?

Yes. Clickable prototypes are tested with representative users before development, so problems are found when they are cheap to fix.

Which design tools do you use?

Figma for design, prototyping and handoff, with design tokens and components that map directly to Flutter and React code.

Start a conversation

Have an app idea? Let’s build it together.

Tell us where the project stands and what you need. A developer — not a salesperson — will reply within 24 hours.

  • Talk directly with our developers
  • NDA available before discussion
  • Post-launch technical support
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